The Booty Bandit!
Final is here!
The Booty Bandit is a 3D game built in JMonkeyEngine. Pilot your cannonball pirate avatar to fly through the sky. Collect stars and dodge obstacles while harnessing the planet's gravity! Try to hit targets for point multpliers, and win!
Build available for download soon.
Ramping up for our FINAL!
Team Sky Pirates present 3D JME GAME:
Sky Pirates proudly present The Booty Bandit, the virtual game. If you like to fly, collect points, & have an awesome time in the surreal carnival fantasy, this is the game for you. Dare to fly above & beyond your imagination. the Final release is Wednesday, Nov 12th, 2008!
This exciting game begins with the shooting of your pirate avatar out of a cannon. Strafe while in the air to avoid billboards of a colorful carnival world. At the same time collect as many points as you can by flying through and collecting stars. Finally, land on any of the three different targets to multiply your points. Fly, dodge, win.
Ramping up for our Beta
Challenges we faced this week include:
- Mark billboards/obstacles as SOLID so that the avatar doesn’t go through them.
- Fix bounding box.
- Tweaking & physics (tune collision of cannon with objects in the world).
- Import remaining billboards/obstacles’ texture into the world.
- Import world texture for the ground.
Accomplishments so far:
- Mark billboards/obstacles as SOLID so that the avatar doesn’t go through them.
- Tweaking & physics (tune collision of cannon with objects in the world).
To do list:
- Import sound effects into the world.
- Level test.
- Present a great Beta this Wednesday!
Beautifying our World
Challenges we faced this week include:
- Modelers had to find out how to get textures with transparency into the world.
- Modelers had to find the fastest way to bring the artwork into the world.
- Audio designer had to find relevant sound effects for the world (free download Online).
- Artists had to find appropriate texture with interesting design for the surface of the planet.
Accomplishments so far:
- All artwork has been passed to modelers.
- Our avatar can fly & strafe successfully.
- Programmer finished game mode (cannon mode, flying mode, world mode).
- Programmers finished controls (fire key, restart, brakes, turning).
- Programmers finished physics (bounce mechanics, tweeks).
To do list:
- Level design & make interface
- Registration for sky (as per Jeffrey)
- HUD (graphics?)
- Collision behavior (correct collisions between meshes)
- Lighting Animation?
Coding, Art, Design, OH MY!
Challenges we faced this week include:
- Our modelers had difficulty opening up Virtual Planet on their PC.
- When they finally got in, they had trouble building models due to complicated programming code.
- There were major glitches installing MAYA on MAC for the assistant modelers. Assistant programmers had difficulty working with codes.
Accomplishments so far:
Approximately 80% of basic artwork is done & will be passed to modelers this week. Programming support is done for UI (HUD), collision detection, & fire.
Programming/coding to do list (in the order of importance):
- Game mode (cannon mode, flying mode, world mode)
- Controls (fire key, restart, brakes & turning)
- Collision behavior (reflecting/deflecting; slowing down/speeding up; die/disintegrate?)
- HUD (text, graphics??)
- Physics (bounce reactions, tweaks like air resistance)
- Lighting Animation?
Character Designs:
Building a Virtual World...
Our team will:
Create a fun game within the Great Northern World Virtual Environment
Our group members, and their roles are:
- Ken Pratt - programming guru, assistant sound designer
- David Marhal - webmaster, assistant programmer, artist
- Liam Kelly - sound designer, assistant programmer
- Fouad Hafiz - artist, sound designer
- May Tang - artist
- Christine Jung - manager, assistant sound designer
- Brian Ford - artist, assistant sound designer
- Luke Johnson - assistant programmer, assistant sound designer
- Writer/PR/Marketing Expert – TBD
Challenges we expect to encounter include:
The main challenge we expect is learning to be creative with the “very limited palette.” As we are still in the brainstorming stage, most of us are having difficulty visualizing what is possible to do on this new planet. We have lots of great ideas already, but figuring out which concept will work best is our immediate challenge. Our goal is to finalize the game concept by end of tomorrow.