January 2009 – May 2010
Snoget allows players to connect with people sharing similar interests through gameplay and self-expression. It exists somewhere between a game, a social network, and a platonic dating site.
The first full prototype of Snoget was developed in the first half of 2009, and the current beta version has been actively developed since fall 2009.
As the first developer on the project, I laid the technical foundation, developed the prototype game server, and helped staff up a production team of eight members. From August 2009 to May 2010, I co-developed the beta game servers, content creation system, and back office tool for the public beta version of the game. The majority of the code was proprietary, but I open-sourced an Airbrake error notification library named erlbrake.
In addition to development, I was responsible for scaling the game out to a 13-server production cluster, deploying new releases, and creating tools for configuring and administering the game.