Lightweight enterprise collaboration.
April 2012 – Present
A collectible online strategy game.
March 2011 – Present
Shaking up the publishing industry.
June 2010 – Present
A new breed of social networking game.
January 2009 – May 2010
A digital art installation.
April 2009
The art of conversation.
November 2008 – December 2008
A social network for the afterlife.
A high-flying, fast-paced 3D action game.
October 2008 – November 2008
A visual story.
September 2008 – October 2008
A machinima video filmed in Second Life.
September 2008
A distributed wiki with automatic synchronization.
January 2008 – August 2008
Tying games together with persistent identity.
September 2006 – August 2008
3D graphics rendering by ray tracing.
March 2008
PushPop: The web on a stack.
October 2007
EASW customer service in a hurry.
June 2007
Vancouver lit up by post-fireworks haze.
August 2006
An online framework for career planning.
September 2005 – March 2006
Creating a basic multi-threaded UNIX-like OS.
September 2005 – November 2005
Pushing the boundaries of peer evaluation.
May 2004 – August 2004
A street scene in downtown vancouver.
April 2004